Hello!

I'm Konstantin Gindemit

Staff Full-Stack Developer

I build scalable game backends, Unity tooling, and reliable cloud systems using C#, PostgreSQL, Firebase, and Google Cloud.

Based in Berlin Software developer since 2011

Portrait of Konstantin Gindemit

Expertise

Engineering from player experience to production systems

Game development

Unity, C#, C++, mobile, and cross-platform development.

Backend and data

PostgreSQL, Redis, Firebase, Google Cloud, APIs, and scalable services.

Architecture and tooling

Performance analysis, developer tooling, CI/CD, and production debugging.

Selected work

Practical tools and resilient systems

Unity Lottie animation tooling

A Unity library for playing Lottie animations directly to a Texture2D across supported platforms.

Unity · C# · C++ · native integration

View unity-rlottie on GitHub

Unity Vorbis audio tooling

Cross-platform Unity integration for saving and loading AudioClip data in the Vorbis Ogg format.

Unity · C# · C++ · Vorbis

View unity-vorbis on GitHub

Backend and performance engineering

Scalable service architecture, data-store design, observability, and production debugging for dependable software.

C# · PostgreSQL · Redis · Google Cloud

Focused on reliable operation, maintainability, and finding real bottlenecks.

About

Building software that holds up in practice

Konstantin is a Berlin-based developer focused on game technology, backend architecture, performance, and practical developer tools. His work connects cross-platform client development with the cloud and data systems that support it.

Read more about Konstantin

Contact

Let's connect

For professional conversations and open-source work, find Konstantin on LinkedIn and GitHub.