Game development
Unity, C#, C++, mobile, and cross-platform development.
Hello!
Staff Full-Stack Developer
I build scalable game backends, Unity tooling, and reliable cloud systems using C#, PostgreSQL, Firebase, and Google Cloud.
Expertise
Unity, C#, C++, mobile, and cross-platform development.
PostgreSQL, Redis, Firebase, Google Cloud, APIs, and scalable services.
Performance analysis, developer tooling, CI/CD, and production debugging.
Selected work
A Unity library for playing Lottie animations directly to a Texture2D across supported platforms.
Unity · C# · C++ · native integration
View unity-rlottie on GitHubCross-platform Unity integration for saving and loading AudioClip data in the Vorbis Ogg format.
Unity · C# · C++ · Vorbis
View unity-vorbis on GitHubScalable service architecture, data-store design, observability, and production debugging for dependable software.
C# · PostgreSQL · Redis · Google Cloud
Focused on reliable operation, maintainability, and finding real bottlenecks.
About
Konstantin is a Berlin-based developer focused on game technology, backend architecture, performance, and practical developer tools. His work connects cross-platform client development with the cloud and data systems that support it.
Read more about KonstantinContact
For professional conversations and open-source work, find Konstantin on LinkedIn and GitHub.